There is no great genius without a mixture of madness. That wasn't only claimed by Aristotle but modern science today,says so too. A high correlation has been observed between creativity and mental illness. People with schizophrenia, mood disorders, anxiety disorders and autism, tend to be very creative.

There is no great genius without a mixture of madness. That wasn’t only claimed by Aristotle but modern science today,says so too. A high correlation has been observed between creativity and mental illness. People with schizophrenia, mood disorders, anxiety disorders and autism, tend to be very creative.

The ‘mad-geniuses’ see the world quite differently than ordinary people. They observe and analyse even the minor details that most people ignore. Not only they perform ordinary tasks in unusual ways, but they do unusual things in ordinary ways. They do their own ‘thinking’ rather than blindly following others. These are the people with surprises up their sleeves. They are different and unique and whatever they do is the manifestation of their very own personality.

History is thronged with those mad geniuses. Newton, Einstein, Marie Curie, Rosalind Franklin, Emily Dickinson, Jane Austin, Mark Twain, Alexander Graham Bell, Bertrand Russell and many other great minds are said to have suffered from Asperger’s syndrome. Darwin, Nicola Tesla, Michelangelo, Beethoven, Samuel Johnson suffered from Obsessive Compulsive Disorder. John Nash, a brilliant Mathematician suffered from schizophrenia. Virginia Woolf, Vincent Van Gogh suffered from Bipolar Disorder.

Most of the History’s Geniuses, were pretty ‘mad’, but the world we live in now, with all its technological and Medical Advancements, we owe it to those Geniuses and their insanity. Their craziness played a huge part in their inventions and creations. Sylvia Plath one of the most influential poet of last century, who suffered from depression nearly all her life said ‘when you’re insane, you’re busy being insane all the time, when I was crazy,that’s all I was’.

Perhaps, if all those artists, scientists, writers and creative minds of the past didn’t suffer from mental maladies, the world would have been a quite different place.

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Jeepers, I think my ADD would not allow me to read the above comment. LOL

360(1/7) = 51.428571

50 +1

51 +4

51.4 +3

51.43 -1

51.429 -4

51.4286 -3

51.42857 +1

51.428571 +4

51.4285714 +3

360(2/7) = 102.857142

100 +3

103 -1

102.9 -4

102.86 -3

102.857 +1

102.8571 +4

102.85714 +3

102.857143 -1

102.8571429 -4

360(3/7) = 154.285714

150 +4

154 +3

154.3 -1

154.29 -4

154.286 -3

154.2857 +1

154.28571 +4

154.285714 +3

154.2857143 -1

360(4/7) = 205.714285

210 -4

206 -3

205.7 +1

205.71 +4

205.714 +3

205.7143 -1

205.71429 -4

205.714286 -3

205.7142857 +1

360(5/7) = 257.142857

260 -3

257 +1

257.1 +4

257.14 +3

257.143 -1

257.1429 -4

257.14286 -3

257.142857 +1

257.1428571 +4

360(6/7) = 308.571428

310 -1

309 -4

308.6 -3

308.57 +1

308.571 +4

308.5714 +3

308.57143 -1

308.571429 -4

308.5714286 -3

——————————————————————————–

(1/7) = .142857

.1 +4

.14 +3

.143 -1

.1429 -4

.14286 -3

.142857 +1

.1428571 +4

(2/7) = .285714

.3 -1

.29 -4

.286 -3

.2857 +1

.28571 +4

.285714 +3

.2857143 -1

(3/7) = .428571

.4 +3

.43 -1

.429 -4

.4286 -3

.42857 +1

.428571 +4

.4285714 +3

(4/7) = .571428

.6 -3

.57 +1

.571 +4

.5714 +3

.57143 -1

.571429 -4

.5714286 -3

(5/7) = .714285

.7 +1

.71 +4

.714 +3

.7143 -1

.71429 -4

.714286 -3

.7142857 +1

(6/7) = .857142

.9 -4

.86 -3

.857 +1

.8571 +4

.85714 +3

.857143 -1

.8571429 -4

Dimensions and points/corners in space related to binary code, fibonacci sequence, and number of directions going in 90 degree angles to connect all points in space for a dimension in relation to primary, secondary, and tertiary colors:

If I take one point in space, this would be the zeroth dimension or 2^0 for binary code. 2^0= 1 pt in space.

Going to the 1st dimension from a point in space, we have a line for the first dimension or 2^1 for binary code. 2^1=2 points in space on both ends of the line.

Going from the 1st to the 2nd dimension is 2^2 in binary code or 4 points of a square on a flat plane in space.

Going from 2nd to third dimension would be 2^3 or 8 points in space for the corners of a third dimensional cube.

Going to the 4th dimension would be 2^4 or 16 pts in space. Then going from the 4th to 5th dimension would be 32 points in space.

So basically 2^n=number of points for the nth dimensional figure. The number that we use to multiply for 2 to the power of equals the number of dimensions, so 2^1= 1D, 2^2= 2D, 2^3=3D, etc. So that’s a fairly simple observation to see with the number of dimensions added to space in relation to how many points/corners there are in space.

What is interesting also to look at is the number of directions (going in straight 90 degree angles or being limited to going only in linear directions similar to our 3rd dimensional world where the 3 dimensions for length, height, and width are 90 degrees apart from each other; therefore, we can only go in straight lines vertically or horizontally, so one would have to go in 2 directions to reach a diagonal point…similar to the rook in the game of chess as far as the directions the Rook is allowed to go on a flat plane in space (aka the chess board). As I digress…going back to the dimensions in space and number of corners for each dimension, what is interesting to note is the number of directions (limited (to 90 degree angle turns for changing directions in space) it takes to connect all points of a dimensional cube/ shape in space, and how this relates to Fibonacci sequence you could say with adding the number of directions in space for the binary code values to figure out the number of directions needed to connected all points in space for every added dimension.

For instance, going from a point to a line in space, we can only go in one direction to connect both points in the first dimension to result in our one dimensional line that connects both points in space on both ends of a line.

Now, going from the 1st to the 2nd dimension, one has 3 points that need to be connected to the initial starting point in space that go in three directions to formulate a square on a flat plane in space. The three directions needed to connect all 4 points in the second dimension are: sideways or horizontally for the length direction of the first dimension; going vertically or up for 2nd dimension (direction) for height; and the 3rd point or direction taken to connect all 4 points is actually diagonal from the initial starting point in space that requires one to move both horizonally (sideways) and vertically (up) from the starting point in space, which would be 2 directions taken for both length and height in the 2nd dimension to reach the final 3rd point in space for connecting all corners of a square on a flat plane in space.

So one can take 2^0+2^1= 1+2= 3 for 3 directions to connect all points in the 2nd dimension.

This is similar to the 2 primary colors + one secondary color for a sum of 3 different colors used to reach the end point (final color, which would be the secondary color or sum of an equation of adding two colors).

So one could say that the length or first dimensional direction= blue for the first pt connected to the initial starting point in space to form a line (length). The height equals yellow for the second direction/ dimension for height to connect a second point. Then, one could say that the diagonal point equals green (or blue + yellow) (or length + height) to connect the third point in space to result in 2 primary colors + one secondary color that equals 3 different colors for 3 different points in space for the second dimension.

For the third dimension, we have seven additional points that are added or connected to the initial starting point in space, which correlates w/ our current spectrum or seven rays of light ( 2^0+ 2^1+ 2^2= 1+2+4=7 directions to connect all points of a 3rd dimensional cube in space. We have the three primary colors that go in one direction at 90 degree angles or lines from the initial starting point.

We can go sideways for length (1D=blue), up for height (2D=yellow); and we can go backwards for the width ( 3D= red) at a 90 degree angle from the starting point in space. So that correlate the 3 primary directions taken in the third dimension to the three primary colors (blue, yellow, and red) for the first three directions out of 7 total directions needed to connect all points of a cube in space.

For the secondary colors (green, orange, and violet), one goes in 2 primary directions to connect 3 points that are diagonal to the initial starting point on the same plane as the starting point. The last or 7th point needed to connect all 8 points of a 3D cube is the diagonal point on a parralel or different plane than the starting initial point…which would represent the tertiary color or 7th point connected in a 3D cube to complete the task of connecting all points in space for the 3rd dimensional cube with 8 total points in space.

So, if blue= length and yellow = height, then green = length + height. So let’s say I decide on a starting point for the initial starting point by assigning the initial starting point to the bottom left corner on the front side of a 3D cube (the bottom left corner of the plane facing us on a 3D cube). The green point would be the diagonal point on the upper right corner on the front side of a 3D cube. So green= diagonal point going in 2 directions up and sideways from the initial starting point.

For orange, we would go diagonally upwards and backwards on the same side as the starting point on the side plane of a 3D cube…or from the lower left point to the upper left point going from the front to back side on the same plane of the starting point ( on the left side/ face of a 3D cube. Orange= up + back to connect the diagonal point on a 3d cube (or height+ width) (yellow+red) for the secondary diagonal point orange that is on the same plane as the initial point.

The third secondary color is violet (blue+red) or (length+width)= sideways+backwards) to connect diagonal point for violet. The violet point is on the bottom right on the same bottom plane as the starting point. So the starting point 0 is on the bottom left corner of the front side and the violet point is the bottom right corner on the back side diagonal to point 0 on the bottom face/ plane of a 3D cube.

So one can go in the 3 directions (sideways, up, or back) for the primary colors and 3 diagonal directions for the 3 secondary colors on the same plane as the initial starting point (side+up, up+back, or side+back) for green, orange, and purple. This connects 6 points to the starting initial point. The 7th point or tertiary point that is diagonal to point 0 on a parallel plane/different plane) requires one to go 3 linear directions to connect all points for a 3D cube (side, up, and back= 7th point on a 3D cube. This is like going from the bottom left corner on the front side of a 3D cube to the upper right point on the back side of a 3D cube. Notice this is the only 1 of 7 points that is not on the same plane as the intiial starting point 0; it is on a parallel plane instead. So for 3D, we have 3 primary directions+ 3 secondary diagonal directions+1 tertiary diagonal direction to connect all 8 points of a 3D cube (2^3=8).

For the 4th dimension, there will be 15 directions needed to connect all points for primary, secondary, and tertiary colors in space for the 4th dimension (2^0+2^1+2^2+2^3= 1+2+4+8=15 directions) to connect all 16 points in a 4d “cube” or whatever you’d call the funky 4th dimensional shape…yeah, I’ve probably made it pretty safe not to be bothered by anyone when I go to Alexa’s graduation by posting this elongated geeky blog that has no point to it other than to connect the points in space…but then again, what is the point of announcing to the world what color shirt you are wearing today or the fact that your kid had a BM today…on the toilet instead of his diaper! yayities! Soon enough, that same kid will be wearing depends and not be able to walk anymore just to land up where we started as a baby…so what’s the point of it all anyway…or why even try to make a point when we all end up at the same point where we started…eventually. So there ya be…hope you human earthlings enjoy this pointless blog of not making any point…Dandy times.

Another interesting thing to note about color points on a 3d cube for the 7 rays of light or points in space connected to the initial point for 8 total points on a 3rd dimensional cube and the 6 planes in space (front, back, top, bottom, right side, left side)…what is interesting is to note the colors for points on each plane… Going around the planes for a 3rd dimensional cube in a forwards direction (front plane – bottom plane- back plane-top plane) results in different color points on each plane…same concept remains true for going backwards on a 3rd dimensional cube (front-top-back-bottom)…Now, if one were to take these four planes and flatten them out to make a column of the 4 planes with the top plane in column 1, front plane in column 2, bottom plane in column three, and back plane in column 4. then draw the right plane going from all four planes in the first column to form a second column on the right and do the same for the left plane to form a third column on the left side of the first column. this results in 12 planes which can be seen by the photo I attached to visually show what I mean. What is rather interesting to note is that the right column has the cool colors and the left have the warm colors for color points on a third dimensional cube…even more interesting to note is that the 3 cool color points in the right column rotate 90 degrees in a clockwise direction to form 4 mirror images of the right side/plane of a 3d cube flattened in space to next to the column of 4 faces of a 3d cube that shares one line or side with the right face of a 3d cube…( top, front, bottom, back). For the left side, we have the 3 warm colors…and ironically enough, the left column rotates in the opposite direction of 90 degrees counterclockwise ( or in the reverse direction as the right side for the three warm color points….Snazzed and dazzed, eh…hence there are four different perspectives or mirror images of the left and right hand column…another interesting pattern to note for every image would be the top and bottom side of eavery image has either one or two color points…if the bottom has 2 color points, then the top side has only one color point for three warm or cool colors…and if the top side has two colors, then the bottom would have one color for the three warm or cool colors for both columns..now, if one were to take note of the side that only has one color (not two), what is interesting to notice is that the plane with one color point for the left plane and right plane are actually complimentary colors on the color wheel…for the top plane to right and left plane images, yellow and violet are the colors for side with one color on a plane instead of two. for the front to right and left plane images, we have green and red for the sides with one color instead of two colors for the left and right side. For the bottom side to right and left side images, we have the two complimentary colors violet and yellow again. And for the back side to right and left side images, we have green and red once again. I’m sure there are many more patterns that one could come up with if one were to take more time to play around with colors points and planes of a 3d cube and the images resulting from mirroring plane images or folding flat plane images to forma 3d cube in space or whatever else have you for kooky ideas to mess around with for dimension/ space play.Aah yes…amazing, I actually got a request to dive into the fourplay dimension…er, 4th dimension, yes I did mention that one could connect 15 pts with the primary colors used as dimensional directions for light colors and show this on a 3d cube with all planes flattened. So basically going from dimension to dimension we add the binary code values for the number of directions to connect all points for that dimension. 2^0=1 for one color on a line, 2^1=2 for a flat plane where the addition of two primary colors together for both length and width result in a secondary color, so that makes 3 colors for a 2nd dimensional flat plane (2^0+2^1=3). For the 3rd, we have 2^0+2^1+2^2=1+2+4=7 for the seven rays of light in a spectrum…and it seems to me that the dandy fellow prism loving fan, sir isaac newton, added a tertiary color for this purpose so that all points for the 3 dimensions were connected in order to fully connected all points for a 3d cube. The 3 primary colors go in the directions L,H, and W. Secondary colors extend from the flat plane to the parallel plane but can still be plotted on the same flat plane of the beginning point ( on 3 different faces of the 3d cube (left side, front side, and bottom side)…but the 7th point that is diagonal from the starting point on a different but parallel plane hadn’t been connected, but one could do so using a tertiary color…hence my wazzy thoughts on dimensions and light would support Sir Isaac Newton. Yayities for prism dude. Anyway, going onto the 4th dimension, we would have (2^0+2^1+2^2+2^3= 1+2+4+8= 15 different directions and “light colors” that I need to come up with for geeky galactic chills. So instead of utilizing vertical, diagonal, or height, width type of directions, I’m just going to make it simple and express the directions with one of the primary colors for all four dimenions. Blue=length, yellow= height, and red= width. I attached a photo to visually represent this, but here is how we get 15 color points in the 4th dimension starting with the primary colors we have the directions :L,H,W=3 directions for primary colors. For the secondary colors, we have: O=RY,G=YB,V=BR for the 3 secondary directions that need two directions to connect color points limited to 3 dimensional directions. For the tertiary colors labeled in gold on the picture, we have traditionally the 6 colors: RO,OY,YG,GB, BV (aka indigo), and VR. So, the three direction values for these 6 tertiary colors= RO=RRY, OY=RYY, YG=YYB, GB=YBB, BV=BBR, VR= BRR…so that makes 6 tertiary+3 secondary+3 primary colors=12 dimensional color points so far…and if you look at the directions values of letters B,Y,R…ya notice a pattern? So naturally, for the 4th dimension, we just double the value of one primary color for the additional three directions for the 4th dimension, so we have the directions : BRRY (also equals violet+ orange for the back face of the 3d cube I constructed for color points on 6 planes of the 3d cube. BRRY is also the same as GRR (notice how green and red are complimentary colors on the color wheel…also, notice that the 4th dimensional color value for BRRY extends straight out from the primary color red and has RR (or the double/ mirror image of the one R for the value (width) …the second 4th dimensional direction values= RYYB= O+G for the top plane on my 3d cube model for the upper right corner going towards the back side. O+G also equals VYY (how snazzy that yellow and violet are complimentary colors) and rYYb extends directly out from the color point Y with a double (or mirror image) of the value Y for height. The third 4th dimensional direction is RBBY on the right plane extending out from V+G going towards the upper back corner on the right plane. G+V also equals OBB ( which goes with the complimentary colors orange and blue and results in all 6 primary/ secondary colors being mirrored to its complimentary color on the color wheel. So this gives us the three 4th dimensional color values : BRRY, RYYB, RBBY, that all extend to the same point for the 3d cube to connect all points for a 3d cube…and the point where the tertiary colors all come together magically happen to be the one point that is on a parallel plane from the starting pt. I attached the photos for planes of a 3d cube and the color points represented a an actual 3d cube I created to express these ideas for thy visual minded people…the planes shown for each picture is :top and front, back side and right, right side and bottom, left side and back side, and a three sided top, left, and front plane image for this color with light color points… Also, I plotted different ways for rotating a 3d cube for an orbit of 4 planes out of the 6 planes for a 3d cube with the mirror images for the remaining two planes for all 4 planes used for the orbit/ rotation of a 3d cube. Right, top, left, and bottom sides of a planes are shown in the middle column of the first picture with 12 planes of a 3d cube in orbit going sideways and vertically for all mirror images of the back plane on the top row for each of the four directions used to rotate the 3d cube. the front side is mirrored for all 4 directions for the bottom row. The front plane rotates 90 degrees counterclockwise for each mirror image. the backside goes reverse from the front side in a clockwise fashion of rotating 90 degrees for each plane mirrored for the planes rotating in orbit….funny, how they spin around in a circle and switch the directions for every plane or rotation of a 3d cube…not sure if this would account for the “funky” behavior or electrostatic fields for attraction/ repulsion direction of charge for electricity force and relating the patterns of direction to the resistance, current, and electric force to go along with the gravity for the 3d cube to mimic that of this planet type thing called earth, so there ya be world…sharing with you how ignorant I am with electricity knowledge…but it’d be interesting to look into since values don’t linearly add up, similar to the colors of light for the color theories out there today with no one “exact” way to do it…perhaps, the result of light from points in space of adding/ subtracting color depends on the direction for dimensions and the planes and direction of planes mirrored as well as which planes are used for the orbiting planes going around a 3d cube and the folding/mirroring of different planes for multiple ways or perceptions of seeing space…but I digress like a blabbering fool who is totally clueless when it comes to the wonders of dimensions in space…but tis fun to wonder about and explore for creative and curious wazzy questions that go through my mind (which is like a bunch of empty space :P)…Anyway, did the rotation for directions starting with the left side for the orbit: left, front, right, back. And mirrored the top and bottom planes for each of the four rotated planes in the middle row, again the bottom plane rotates clockwise 90 degrees and the top plane spins in the reverse direction counterclockwise 90 degrees for every plane direction orbit image. And there’s most likely a few kinks for the details like direction of dimensional lines for the edges of the planes…since this only serves for a rough draft or idea of how planes mirror/orbit in space as far as patterns in directions/ light, etc…so yeah, I’m pretty aware that I have some flaws as far as the arrows pointed in the wrong direction for height, width directions on a plane…or that I wrote RV instead of VR for the light color branching off a point to form a tertiary color from secondary and primary colors…but other than that, should be pretty accurate for the expressing my point…So those pictures show 12 total planes, but there really are only six that we see anyway, as the rest are folded into space for the mirror images we don’t see with 3d vision….unless you’re drunk or have a funky vision problem like I do with my detached retina…..anyway, that’s my rantings for the day on recent mad artist festivities to amuse thy outlier kooky soul…dandy times.

For every two colors of light combined to form one color of light, there is an opposite reaction where one light color splits into two light colors. Therefore, light is controlled by two factors, not one…This means that there are multiple ways to add or subtract light colors together for the same end result color…This is why there are 3 additive and subtractive primary colors for black and white light to enable multiple ways of mixing light for the same end result color.

One can use a 3d cube and assign light color values to all eight points of a cube for light color values :black, white, red, gree, blue, yellow, cyan, and magenta. The starting point of a 3d cube=black, and the ending point= white. The 6 remaining points would comprise the 3 additive primaries and the 3 subtractive primaries. One point connects 3 planes on a 3d cube, and 3 points of light are mixed together to form the resulting color of the 4th point on the same plane of a 3d cube. This means 3 light colors are mixed together to result in one light color on 3 different planes. This correlates with the 3 dimensional directions used to determine the coordinate values of a point in space. Also, there are three reverse or negative dimensional directions for a total of 6 different directions used for coordinate point values of a 3d cube. One point consists of 3 coordinate values (x.y,and z). After, 3 coordinate values are calculated for each pt on a 3d cube, one can look at the values of 4 points on a plane and be able to figure unknown coordinate values of a point using the 3 coordinate values of the 3 remaining points on the same plane of a 3d cube.

For every point on a plane, point coordinate values= sum of 3 coordinate values of 2 parralel points that are perpendicular to eachother on the same plane minus the value of 3 coordinate values of the diagonal point from the unknown point.

The starting point of a 3d cube= -x,-y,-z which stands for 0 dimensions (Negative value stands for absense of dimension or the reverse/negative direction value of a dimension)…Drawing a line (one dimension) to connect the starting point to a second point, the second point=+x (adding the first dimension), -y, -z (absence of the 2nd and 3rd dimension). The line for adding the second dimension (direction) to a starting point= +y, -x,-z…Adding both the first and second dimension together=+x,+y,-z. The reverse value (subtracting the first and second dimension)= -x,-y,+z…+z would be the remaining third dimension…Subtracting the length, height, and width from a 3d cube = -x,-y,-z. Therefore, point 0 (-x,-y,-z) = point 1 (+x,-y,-z) + point 2 (-x,+y,-z) – the third point that is diagonal from the starting point (also, the sum of point 1 and 2). Third point values are +x,+y,-z, so the reverse would be (-x,-y,+z)…so Point 0 (-x,-y,-z)= Pt 1 (+x,-y,-z)+ Pt 2(-x,+y,-z) + Reversed or negative values for Pt 3 (-x,-y,+z)= (-X,-Y, -Z)…6 values cancel out (+x,-x=0), (+y,-Y=0), (+z,-z=0), so there are 3 coordinate direction values (-X,-Y, -Z) remaining which would be the value of the starting point or remaining 4th point on a plane of a 3d cube. Each plane has 4 pts…And each point has 3 coordinate or dimension values, so there would be a total of 12 coordinate values used for equations calculating 3 coordinate point values of a point using the other 3 points on the same plane… Also, this should go perfectly with note length values as well as binary code values in addition to the color values and directional coordinate values for dimensions of a point on a 3d cube for all 8 points. Here is the list of values for quarter note, half note, and whole note along with the its binary code values, color light values, and coordinate values for a 3d cube.

(2^0= 1.0) 1= quarter note= red=+X,-y-z.

(2^1= 10.0) 2= half note= green= +Y,-x-z.

(2^2= 100.0) 4= whole note= blue = +Z,-x-y.

(2^0+2^1=11.0) 3 = quarter note+half note= dotted half note= +X+Y,-z = -blue = yellow.

(2^0+2^2= 101) 5 = quarter note+ whole note = +X+Z, -y = – green = magenta

(2^1+2^2= 110) 6 = half note+ whole note= dotted whole note= +Y+Z,-x = – red = cyan

(2^0+2^1+2^2= 111) 7 = quarter note+ half note+ whole note= +x,+y,+z = (Red+green+blue)= white

(2^0+2^1+2^2 -2^0-2^1-2^2= 111-1-10-100=0) 0 = – quarter note-half note-whole note= -x-y-z = (-cyan-magenta-yellow)= black

Musical words vs Colorful words for the 7 notes in a music scale and 7 colors of light in the light spectrum. For music, a list of words use letters ABCDEFG only. For colors, a list of words use ROYGBIV only (or VIBGYOR) for letters used for a list of words. Finally, to match the 7 notes and colors of light and sound for genetics, we use the 2 base pairs for RNA plus the three letters used to spell RNA (not for dna) because 7 letters can be used for RNA genetic letter words using RNATUGC for a third list of words. (Note: Had we used Dna we would only have 6 letters for dnatgc since dna doesn’t have u in the genetic coding like rna does). So here goes the list of words.

For Music Letter Notes, List for Words using only A,B,C,D,E,F,G:

bee

egg

fece

gag

babe

beef

deaf

badge

egged

deed

deface

edge

defaced

edged

fade

faded

dead

effaced

cage

add

added

decade

decaff

age

caged

cafe

beg

begged

feed

feeded

bag

baggage

bad

ace

accede

aged

aced

bead

bed

cab

cabbage

dab

fab

fad

fed

gab

ad

fee

fag

dad

face

faced

deb

ed

becca

abe

feb (february)

Bagdad

For 7 colors of Light, List with Words Only Using Letters ROYGBIV:

bib

bog

or

groovy

boob

booby

rib

yo

gory

go

gob

bar

big

boy

bro

rob

glory

boggy

by

vigor

virgo

groggy

goo

bio

orgy

gig

orb

boo

ivory

gyro

yogi

For 7 letters used in genetic coding for RNA, List of words using only the letters: RN A TU GC:

Act

an

at

art

ant

cut

cart

car

can

cunt

cat

grant

gut

gun

guru

grunt

gnat

nut

nan

nun

nag

rug

ran

runt

run

rat

rag

rung

rang

rut

tug

tan

tar

tag

tran

tart

turn

truant

trug

tugra

tact

tuna

tang

cataract

attract

gang

rant

actuant

nuturant

……….MADNESS!!!!! 🙂